Guardians of Orana

AN ANCIENT ENEMY RETURNS…

DARKNESS: They are the Guardians, the protectors: the Rajah and the Nature Walker. An ancient enemy combined with a recent threat leaves the Guardians to choose their allies carefully as they fight to return home in time to save their people from the ever-growing darkness.

A DESTINY FORGED IN BETRAYAL…

RED: In the underground city of Ikedria, a long-forgotten enemy has returned from the dead with plans to restore her father. A chance meeting with an old friend sets Tairn on a new path, but this time with a chance to make right some of her past transgressions. Is forgiveness a worthy trade for Tairn’s soul? 

A LEGACY OF REVENGE IS UNLEASHED.

THE TEMPLE: Evil has been released into the world. First stop, the Soldiers of Indarr in Calder’s Port. What better place to raise an army? When the Guardians call on the Fabled Ones to find out what is going on in Calder’s Port, Elysiam and Hack lead a team to infiltrate the orders and find the source of those murders. Will it widen the chasm between them or bind them together as they play a deadly game with an angry god bent on revenge?

A NEW HERO FACES A FORGOTTEN DANGER

HERO: Created with the assistance of a meddling goddess, she is the daughter of the Nature Walker and the Rajah of Qatu’anari. Meet Kazhka Clawsharp, Rajahk’mere of the Qatu and apprentice druid of Aynamaede. Dark forces, biding time in the shadows, have chosen this time to seek revenge against Qa Sathlir—and his daughter is the key to saving him and Qatu’anari. Will Kazhka join forces with the Guardians or the darkness that threatens them…or does Sephine have another destiny planned all together?